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A thousand times the mysteries unfold like galaxies in my head.

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In the beginning, God created the Heavens and the Earth. And God said, "Let there be light," and there was light. God saw that the light was good, and He separated the light from the darkness. God called the light "day," and the darkness he called it "night." By the sixth day, we are told that God also created man. And then, in the seventh day, he decided to rest, content of what He had created. Bearing Schopenhauer in mind, I prefer to believe we are still in the seventh day, contemplating a God that has hidden himself from his creation, leaving this world for a less complex one: in his free time, God… is playing The Sims.

 

The currency of war is life. We pay the cost and hope in the end it was worth it.

The currency of war is life. But, at the same time, it’s the war that determines the damned souls it devours to be aware of the real value of life, in those unique circumstances they experience. War, more than any other event, generates the most surprising of stories, as if all characters involved in the bloodshed would feel the Apocalypse in the air and would rush into frantically living their last moments. Dragon Age: Origins is a game about war. Although the narrative of the game flows in a very Tolkeinesque manner, the seriousness of the confrontations brings to front not the war between races, but, as I underlined above, a colorful bunch of characters, with distinct lives and origins.